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About Deviant 4t238901tMale/United States Group :icontrackmaniaarts: TrackmaniaArts
The Artistic part of Trackmania
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Elsa Is Coming by keiku
by keiku

This is an excellent image where the color blue dominates the image. You masterfully keep both visuals and text to a minimum. You limit...

Dr Sheldon Cooper is - Bazingaman! by AntediluvianWhovian

This is one amazing rendition of Sheldon Cooper from The Big Bang Theory. You did many great things in the process of making this image...

SLEEPING BEAUTY - Diamond Edition (BLU-RAY) by Chris-Darril

This is simply an excellent Blu-Ray cover design. It shows all the important characters in one image, and it creates an excellent spook...

Hello Kitty 1 by Usmovers02

Now this is simply an excellent paint job for Forza Motorsport 5 on so many levels. When you look at an open-wheel race car, you expect...


Sheldon Cooper meets Katy Perry by QuantumInnovator
Sheldon Cooper meets Katy Perry
I trust that no further explanation is necessary.  I leave it to you to imagine how Katy Perry will react.

"Katy Perry: Part Of Me" belongs to Paramount Pictures.

Sheldon Cooper and "The Big Bang Theory" belong to Warner Brothers Pictures.
Virtually all developed countries currently assign age ratings to media products such as audio CDs, movies in theaters and on optical discs (DVDs and Blu-Rays), and video/computer games.  Many people applaud age ratings systems.  However, I often wonder if age-based ratings systems such as the ESRB and the MPAA do more harm than good.  

First off, trying to determine what material is appropriate for what age groups makes the rating process infinitely more complicated.  Secondly, parents all too often ignore age ratings.  Last but not least, higher age ratings become more attractive to children (primarily males) who see media with higher age ratings as the cream of the crop and dismiss media with lower age ratings as "kiddie stuff".  

Did you know that, in the United States, movies shown in public theaters were not assigned age ratings until 1968?  Before then, Hollywood studios were governed by the "Motion Picture Production Code", which was written in 1934.  It is also referred to as the "Hays Code".  It was a lengthy and detailed document, but its application was simple:  Either a movie passed or it failed.  To make things easier, you could send a screenplay into the Hays Office before production started, and they would either approve or reject the screenplay.  If the screenplay was rejected, they would leave notes as to what changes needed to be made for the screenplay to be approved.  For example, when the Hays Office first read the screenplay for the Christmas classic "It's A Wonderful Life", they asked that the words "impotent", "dang", "jerk", "lousy", and the phrase "nuts to you" be eliminated from the dialogue.

The Motion Picture Production Code had the five following general guidelines for plot:
1. No plot or theme should definitely side with evil and against good.
2. Comedies and farces should not make fun of good, innocence, morality or justice.
3. No plot should be constructed as to leave the question of right or wrong in doubt or fogged.
4. No plot should by its treatment throw the sympathy of the audience with sin, crime, wrong-doing or evil.
5. No plot should present evil alluringly.

Click here to read the Motion Picture Production Code in its entirety.

Comic books were regulated in a similar manner between 1954 and 2000.  Click here to read the complete text of the original Comics Code Authority guidelines from 1954.

Television also adhered to a Code Of Practices between 1951 and 1983.  Click here to learn more about the U.S. Code Of Practices for television broadcasters.

What if video/computer games were governed by a similar code?

Someone has taken the time to answer that question, and done so by creating an "Interactive Entertainment Development Code", which was published in an online magazine called "Family Friendly Gaming".  So, without further adieu, here is:

The Interactive Entertainment Development Code</u>
Part 1: Violence  

A. Users should never be mandated, forced or required to commit violent acts in order to make progress or advance in a video/computer game.
B. When adversaries are defeated, they should immediately vanish/disappear.
C. Corpses/dead bodies should never be visible.  
D. Violent acts outside the rules of real-world sporting events, such as making contact with other cars in auto racing or personal fouls in baseball, basketball, football, soccer, etc., should be discouraged.
E. Violence towards uninvolved innocent bystanders, such as harmless pedestrians on a city street, shall result in an instant "Game Over" penalty.
F. Violence towards law enforcement personnel, equipment, dogs or vehicles shall result in an instant "Game Over" penalty.
G. Users should never be able to engage in or observe amateur ear/body piercings, methods of torture, self-mutiliation, cannibalism, or executions.
Part 2: Human Sexuality
A. Users should never be able to engage in extramarital affairs, nor should they be able to marry more than one person.
B. Divorce should not be an option for user-controlled married couples.
C. Women's swimsuits should never show cleavage, midriffs, belly buttons, buttocks, or backs. Women should only be depicted wearing swimsuits in or around a swimming pool.
D. Women's skirts/pants should not show any skin above the kneecap.  
E. Men should not be depicted shirtless unless they are in or around a swimming pool.
F. Men's shorts should not show any skin above the kneecap.
G. Neither men nor women should be depicted without any clothing under any circumstances.
H. Users should never be able to observe or engage in same-sex kissing.
I. Sexual activity should only occur between a husband and wife and it must never be shown on-screen, it should always take place behind closed doors.
J. Movements mimicking sexual activity such as "grinding" should never be shown on-screen, nor should users be rewarded for making such movements with their own bodies.  
Part 3: Substance use and other vices
A. Users should never be able to engage in or observe the consumption of alcoholic beverages, tobacco products (cigarettes, cigars, chewing tobacco), or illegal drugs.
B. Users should never be able to engage in the selling, transport, or manufacturing of illegal drugs.
C. Logos for real-world alcoholic beverages and tobacco products must never be shown.
D. References to alcoholic beverages, tobacco products, or illegal drugs must never be included in jokes or in background music.  They must be clearly relevant to gameplay.
E. Gambling must never be forced, mandated or required for game advancement or progress.
Part 4: Written and spoken language
A. Profane, obscene and offensive words must never be seen or heard by users.  
B. References to God and Jesus Christ must always be reverent.
Part 5: Non-playable characters
A. Law enforcement personnel should always be treated with dignity and respect.  Specficially, law enforcement officers should never be shown:
     1. Ignoring a criminal action taking place within the range of their vision/hearing.    
     2. Accepting bribes
     3. Planting, falsifying or tampering with evidence
B. Religious leaders such as bishops, priests, ministers, deacons, and chaplains should never be mocked, ridiculed or degraded.  They should have a perfect and complete understanding of the Holy Bible, and they should never participate in or encourage sin or wrongdoing.
Part 6: Other issues/concerns
A. Users must never be forced to play as criminals or evil characters such as demons, witches, vampires, werewolves, or zombies.
B. Users should never be given instruction in lock-picking, safe-cracking, hot-wiring vehicles, smuggling, or bomb building.
C. Fortune-telling, palm-reading, astrology, seances, psychics, mediums, and occult symbols (including pentagrams and Ouija boards) should never be incorporated into video/computer games.
D. Local multiplayer and online multiplayer modes should have the equal customization options.  If a game allows online multiplayer, it should also allow local multiplayer as well.
E. When referring to real-world people, products, locations, events, governments, organizations or corporations, developers should strive for factual accuracy.  

The End</u>

Click here to read the online magazine where the "Interactive Entertainment Development Code" originated.

Have you taken the time to read all the guidelines?  Good.

Do any of the guidelines seem unfair or oppressive?  They shouldn't.  If you see these guidelines as a threat to your job security, it indicates to me that you're not very competent in your craft.  Instead of complaining and whining about how unfair the restrictions are, either educate yourself and learn how to write stories, draw comics, make movies or develop games that aren't dependent on excessive violence, sex, substance use, or vulgarity, or find another line of work.  Many of the greatest films ever made in the 20th century were made between 1930 and 1968 within the parameters of the Motion Picture Production Code, such as:

-The Wizard Of Oz (1939)
-Pinocchio (1940)
-Gone With The Wind (1940)
-Rebecca (1940)
-Citizen Kane (1941)
-Laura (1944)
-It's A Wonderful Life (1946)
-Cinderella (1950)
-Peter Pan (1953)
-Roman Holiday (1953)
-Rear Window (1954)
-The Ten Commandments (1956)
-Funny Face (1957)
-Vertigo (1958)
-Mary Poppins (1964)

Have YOU seen any of those movies?  If not, you should.

Most games that violate the guidelines of the "Interactive Entertainment Development Code" are too much like movies.  If a game involves working through a linear sequence of events the same way an actor works through a screenplay, with only one possible conclusion, I'd rather watch the movie.  It saves a lot of time and effort.

Here are some games that would comply with the guidelines of the "Interactive Game Development Code":

-The Forza Motorsport series
-The RollerCoaster Tycoon series
-The Nancy Drew series
-The Trackmania series
-The SimCity series
-The Madden NFL series

Maybe you see guidelines such as the Motion Picture Production Code as unnecessary relics of a mythical past.  Maybe you're about to tell me stories about how you saw a bazillion R-rated movies or played hundreds of M-rated games when you were only six and you turned out just fine.  Here's what I suggest you do instead.  Learn more about the past.  Start a friendly conversation with someone older than you, like your parents or grandparents, or nursing home residents.  Read magazines or newspapers from the 1930s-1960s.  Watch TV shows made between 1951 and 1983.  I hope by doing so, instead of bemoaning the lack of color in photographs and movies, and mocking the outdated technology, architectural styles and fashions, you will learn that the latest is not always the greatest, that 99% of rules are to make your life and the lives of those around you happier and healthier, and that more wholesome media leads to a more wholesome society.

Here's an idea for a new game that I'd like to see that would comply with the Interactive Entertainment Development Code.  Have you seen the Disney movie Tangled?  Why not make a game featuring Flynn Rider and Rapunzel, who are the newly crowned King and Queen, in an open-ended economic simulation where they rule over the kingdom the same way you rule over your city in SimCity?  You could remodel the castle, raise children, pass, repeal and adjust laws, build new structures, make trade agreements with other nations, and bestow honors upon your subjects.  Just a thought.
Philosoraptor on sinful music by QuantumInnovator
Philosoraptor on sinful music
I have been thinking about this question for days now, and I have not been able to find a clear, concrete, definitive answer.  And because of this, I'm actually afraid to listen to any music at all.

For years, I thought that the only characteristic identifying sinful music was the lyrics.  In the last few days I have learned that I am mistaken.  I have learned that instrumental sounds are sinful as well.

Many sources have stated that rock music is sinful because rock music emphasizes rhythm or beat instead of melody.  But how can an average listener distinguish between beat and melody?

One source has stated that drums should never be used to be play music because drums are never mentioned in the King James Bible.  This is a rule that I can clearly understand.  But if you're musically talented, can't you create drumlike sounds using other musical instruments, or even simple ordinary objects?

Dorothy Retallack of Denver, Colorado has found that plants grow towards classical music, and away from rock music.  That music was played only three hours a day over a period of four weeks.  So perhaps the best way to determine whether or not music is sinful or not is to see how plants react to it over time.  But there are too many songs in the world, and not enough plants.

Is there a clear, numerical standard for distinguishing between rock music and classical music?  Possibly.  One study performed on cows found that cows that listened to music with less than 100 beats per minute produced more milk than cows that listened to no music.  Also, cows that listened to music with more than 120 beats per minute produced less milk.

So, perhaps ministers who want to encourage their flock to listen to the correct music should use the following guidelines:
1. If the music contains lyrics, those lyrics must not be profane or offensive.
2. The beat rate should not exceed 100 beats per minute.

Perhaps someone should write a computer program that automatically counts the number of beats per second in an MP3 or other audio file.  That number could be augmented onto CD boxes or descriptions of songs on websites like iTunes.  It could also be used on websites like Pandora, so you could filter out music exceeding a certain number of beats per minute.  As far as offensive lyrics go, there are a whole slew of websites that list the precise lyrics for not only current songs, but songs of the past from musicians like The Beatles and Elvis Presley.  Asking a computer program to count the number of beats per second would be easy, but correctly hearing the lyrics of songs would be much harder.  If you've ever watched TV with automatic closed-captioning, you know what I'm talking about.  I've seen closed captioning turn the word "Chief" into "Achieved" and "Swear" into "Square".

Maybe someone should invent a specialized CD/MP3 player that will not play/store any music exceeding 100 beats per minute.  Enya would be a good choice.  Not only are her lyrics wholesome, her songs are also slow-paced.  According to the Guiness Book Of World Records, she has sold 70 million albums between 1988 and 2008 without performing a single solo concert.  Click here to learn more about Enya. 

What do you think of my guidelines?  Please let me know.  Let me know if there is any criteria that you wish for me to add.
Christmas and Christ by QuantumInnovator
Christmas and Christ
Merry Christmas, everyone.

The true meaning of Christmas is to celebrate the birth of our Lord and Savior, Jesus Christ.  He came into this world to save those who trusted in Him.  During his time on Earth, He healed the sick, raised the dead, turned water into wine, and duplicated loaves of bread like you or I would duplicate documents with a copy machine.  When He turned 33, He was arrested, tried and crucified.  His painful and agonizing death resulted in him spending three days in Hell so that we wouldn't have to.  And then He rose from the dead. After reuniting with His disciples, He ascended into Heaven to be with His father (God).

Jesus Christ did all that so that we could spend all eternity with Him in the Kingdom Of God (aka Heaven).  Heaven is a wonderful place.  It never gets dark.  No one will ever die, get sick or get hurt.  It will take us forever to meet everyone and see everything in Heaven.   

Do you want to go to Heaven when you die?  If so, here's what you need to do:

1. Realize that you are a sinner, and that your sin separates you from God.

2. Understand that the penalty for sin is an eternity in Hell.  If you think Hell is a fun place, it's not.  Hell is like touching a hot surface like a pot on the stove, and not being able to let go-ever.  The only difference is that in Hell, the heat is much hotter, and you feel it over your entire body.

3. Believe that Jesus died on the cross for your sins, was buried, descended into Hell for three days, and then rose from the dead.

4. Put your faith in Jesus' sacrifice as the only way for your sins to be forgiven.

5. Trust in Jesus alone to forgive and save you by asking Him to be your Lord and Savior.

I would like to thank God for giving me the idea to make this deviation, and I would also like to thank ExaltGod for her invaluable spiritual insights.

Once you have been saved, remember to share your faith with others. 


United States
In previous deviations I've created and comments I've made on the deviations of fellow deviants, I've noted that I find it simultaneously humorous and disturbing that the Motion Picture Association of America (MPAA) assigns movies with the F-word the R rating (R means Restricted: Under 17 requires accompanying parent or adult guardian) while assigning lower age ratings to movies that contain actions that are far worse than saying the F-word.

I have recently learned that the real world seems to work the same way.

Rex Ryan, head football coach of the New York Jets, was fined $100,000 for saying the F-word after a game against the Pittsburgh Steelers.  Click here to learn more.  Does that sound like a harsh penalty?  Well, that penalty pales in comparison to the penalties facing these individuals for doing things much worse than saying the F-word:

-Derek Anthony Stanley II was charged with the hit and run death of Corissa Irvin.  His bail was set at $15,000.  If $15,000 is the standard bail for the charge of hit and run with death involved, Rex Ryan's fine would be enough to bail out six hit-and-run drivers who got people killed.  Click here to learn more.

-Her Serene Highness Princess Theodora Sayn-Wittgenstein went to an Oktoberfest party, got drunk, tried to climb a fence, and then attacked security guards and a first aider.  It took several security guards to hold her down, and when the police showed up, they had to use leg restraints on her in addition to handcuffs.  When brought before a judge, she was fined 1,000 British Pounds.  Convert that to United States currency, and you get $1,564.12.  That's only 1.56412% of what Rex Ryan had to pay. Click here to learn more.

Does this make sense to you?  It doesn't to me. 

I'm not endorsing or advocating the use of profanity.  I'm just saying that there are much worse things you can do than say a bad word out loud.  And our justice systems, be they de facto or de jure, should take that into consideration when handing out sentences.


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themariosuperfan Featured By Owner Nov 29, 2014
And hating a character that actually is in the background because the main characters are Lisa and Homer is a waste of time,and can give you headaches...
He was the main character in the 90s,but not now mate :D (Big Grin) 
Don't worry about a little part of a big cartoon :) (Smile) 
Mixedfan8643 Featured By Owner Nov 29, 2014  Hobbyist Filmographer
Uh, Bart's the main character of The Simpsons as well as Lisa, Homer, Marge and Maggie. He's a BIG part of a big cartoon actually.
themariosuperfan Featured By Owner Nov 29, 2014
I find him sometimes funny,and sometimes not,but i don't hate him because it's unnecessary...
The latest seasons plots are about Homer and Lisa,the rest of the characters are in background :)
Mixedfan8643 Featured By Owner Nov 29, 2014  Hobbyist Filmographer
If you say so buddy. :shrug:

That...that's shocking. They're actually focusing less on Bart for once? That's a good sign. 
(1 Reply)
themariosuperfan Featured By Owner Nov 29, 2014
Tip for you: Respect the dumb people,because they don't hate the smart ones,they need the smart people
Bart needs Lisa because she's smart and she can help him on his troubles.
And... it's a cartoon,nothing more,don't worry about that.
As the Dalai Lama said: "Follow three rules: Respect yourself, Respect others, and take responsibility for all your actions"
That's it mate,if you need any help,talk with me,i will reply kindly :D (Big Grin) 
HonorAmongScars Featured By Owner Oct 20, 2014  Hobbyist Digital Artist
Thanks for the fav. Any requests?
NurBoyXVI Featured By Owner Sep 4, 2014  Professional General Artist
JonathanSkits Featured By Owner Jul 21, 2014  Hobbyist Traditional Artist
Thanx for the fav
Mixedfan8643 Featured By Owner Jul 19, 2014  Hobbyist Filmographer
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